Atlas One - Globus Medical

Uniting to advance patient care with innovative technology

2023

UX Design Lead

MY ROLE

Lead UX Designer working closely with several product managers to provide visual design and improve the overall user experience. I also provided advice to enhance the UX, aiming for a design that made sense and connected with our users.

BACKGROUND

When NuVasive and Globus Medical merged, they needed a sales app to combine processes and make it easier to cross-sell products. NuVasive had their own sales apps, and Globus had made some early versions of a system they never finished. We needed to create one app that would unite both companies.

TEAM

  • Product Management

  • QA Analysts

  • Leadership

GOALS

  • Design a seamless user experience combining pre-existing NuVasive application features with Globus Medical business processes

  • Allow Sales Reps to place and manage orders using both companies products

PROCESS

  1. Analysis

    Review existing Globus prototypes to determine business processes that differed from those at NuVasive and would affect the flow of the UI.

  2. Design

    Create prototype of the design.

  3. Validation

    Test the prototype with users and iterate based on feedback.

WORKFLOWS

In a few short months, I dedicated my time and creativity to designing approximately a hundred screens using Figma. This endeavor also involved the creation of a comprehensive component library consisting of essential elements such as color palettes, typography variations, form fields, buttons, navigational structures, cards, lists, icons, menus, dialogs, and login screens.

At the same time, I was defining the user flows through various pages and screens due to a tight deadline.

UX DESIGN

Since the companies had only recently combined, I didn't have much branding to work with. I looked at Globus Medical’s branding and made a basic color palette to match.

In a short time, I designed an entire library of components in order to facilitate a future design system and to expedite development.

I used Material Design 3 as a foundation for my styles and built the app in Figma.

OUTCOME

Due to cost cutting after the company acquisition, I was part of a huge downsizing effort across the new company. My plan was to conduct usability sessions with users, since that was not part of the original plan, to validate the design.

I meticulously structured the design with the foresight of portability for patterns and components into a comprehensive design system. My ultimate goal was to establish a robust design system that would seamlessly underpin and enhance this app's user interface.